Latest topics

Topic title Replies Updated
PDF Printer driver
by tekmage
4 2021-10-23 09:57
by tekmage
Non-shared library base
by drule
1 2021-10-16 19:36
by hypex
timer device problem with GetSysTime()
by walkero
6 2021-10-07 02:37
by cwenzel
Codebench problem
by jwanderson88
5 2021-09-09 11:40
by hypex
Learning Codebench
by jwanderson88
8 2021-08-30 01:50
by jwanderson88
Has anyone ever ported reproc lib?
by walkero
0 2021-08-29 18:46
by walkero
TextEditor_gd (GM_HANDLEINPUT or GM_EXTENT)
by jabirulo
1 2021-08-29 12:30
by jabirulo
How plugins are developed?
by walkero
9 2021-08-17 03:45
by hypex
Anyone try and create a MorphOS binary runner?
by hypex
0 2021-08-15 11:44
by hypex
How to create an AIFF file?
by jap
4 2021-06-25 18:22
by hypex
Anyone used ReadArgs() to parse a file?
by hypex
4 2021-06-15 19:51
by hypex
Creating a version finger print of the OS on a given system partition
by tekmage
4 2021-06-15 19:24
by hypex
How is it working?
by walkero
9 2021-05-10 00:17
by walkero
Chooser with big list of options
by walkero
5 2021-05-02 21:57
by walkero
Code quality tools
by walkero
3 2021-04-30 13:32
by MobileConnect

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Developer projects introduction

Created by: Menthos
Strategic RPG like the Fire Emblem games. Programming language: C++ Gfx system: MiniGL IDE used: Codebench Implemented features:
  • Map
  • Accessable area handling
  • Characters
    • User controlled
    • NPC (no AI done yet)
Created by: djrikki
The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine. After a little persuasion from myself we agreed that data files will be stored in XML format for portability. The components of the Game Editor include, but not limited to:
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