Game Editor for Skuggan's Fighting Game Engine



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The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine. After a little persuasion from myself we agreed that data files will be stored in XML format for portability. The components of the Game Editor include, but not limited to: Integrated AmigaOS-like GUI - (On-Going) XML Parse Engine - Open and Save (Complete) Script/Scene generator with animation format for the BMP format (Complete, final checks) Script/Scene - Associated Objects (Unstarted) Object generation and definitions (Complete, final checks) Frame generation, allow the user to mark out frames from a 'sprite bank' (Complete, final checks) Movement generation, allow the user to separate frames into movement groups (W.I.P) In addition to Skuggan's brief when creating a new project: A directory structure is created for the developer:
  1. Install <appname> (user selects: python ( based on Timberwolf) or standard installer)
  2. Install <appname>.info
  3. Installation Guide (template guide file, sysreq, install instr, credits, license)
  4. Instatation
  5. <appname>
  6. -| Documentation
  7. -|
  8. -| Config
  9. -| Data
  10. -| Gfx
  11. -| Libs
  12. -| Music
  13. -| Objects
  14. -| Scripts
  15. -| SObjs
  16. -| Sfx
  17. -| Text
Initial deadline: 24/12/2011 Revised deadline: 31/01/2012 Roadmap: 0.1Alpha released to Skuggan 17/12/11 0.2Alpha expected release date to Skuggan 07/01/12 0.3Alpha, week later 14/01/12 0.4Alpha, week later 21/01/12 0.5Alpha, final revisions, 27/01/12 1.0Release, target delivery to Skuggan 30/01/12
PDF icon fightinggameengine_0.1.0.pdf221.45 KB