Latest topics

Topic title Replies Updated
GCC 13.2 as shared library?
by SamuraiCrow
1 2023-09-27 06:25
by msteed
P96PIP window background (RGBFB_YUV422CGX)
by jabirulo
0 2023-09-22 19:44
by jabirulo
redefinition of 'struct addrinfo'
by jabirulo
0 2023-08-31 15:01
by jabirulo
How to get position of cursor in string gadget
by ktadd
2 2023-08-16 17:02
by thomas
Problem using color fonts
by jap
0 2023-06-12 20:40
by jap
setjmp/longjmp
by afxgroup
0 2023-05-10 11:53
by afxgroup
Porting harfbuzz help
by walkero
2 2023-04-27 18:46
by walkero
Grim Reaper don't show Altivec registers
by flash
3 2023-04-26 11:12
by Ford Stark
VBCC crash when using GetLocaleStr()
by jabirulo
3 2023-04-12 14:36
by jabirulo
How to quit a commodity?
by hypex
7 2023-03-20 05:16
by msteed
Remove thousands separator
by jabirulo
3 2023-03-11 12:01
by jabirulo
cpplint error in "for ext in..."
by jabirulo
2 2023-02-04 11:14
by jabirulo
Identifying the slot number from CreateRexxHostPort
by davec555
2 2023-01-12 19:58
by davec555
SDL2 and Amiga Events
by davec555
0 2023-01-11 01:18
by davec555
libstdc++.so undefined reference to gthread_cond_blaa
by TSK
1 2023-01-08 08:04
by salass00

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Developer projects introduction

Created by: Menthos

Strategic RPG like the Fire Emblem games.

Programming language: C++
Gfx system: MiniGL
IDE used: Codebench

Created by: Rigo

Designed purely for use on the latest version of AmigaOS, CodeBench is a management system that is modular to allow adaptation to various programming languages.

Created by: tbreeden

Editor for creating/updating AmigaGuide Files.

Created by: Daedalus

A ground-up rewrite of my AmiTunes-Jukebox music library software which was mainly for use in an A1200-based MP3 jukebox. It was designed for classics with a MAS player, and supports use by remote control / buttons without using a monitor or TV.

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