Fighting game engine done in C++ and SDL.
It will be released as open source and anyone can use it to make a free or commercial game as long as they give me credit and releases it on AmigaOS, MorphOS, Aros or classic.
Latest topics
Topic title | Replies | Updated |
---|---|---|
Question about struct DiskObject by OldFart |
3 |
2025-09-15 20:32 by hypex |
A stack curiosity by OldFart |
0 |
2025-08-29 13:57 by OldFart |
Saving icon with PutIconTags by jap |
2 |
2025-08-29 04:15 by jap |
About labels in chooser.gadget (solved) by OldFart |
2 |
2025-08-28 13:01 by OldFart |
Using SDI_stdarg.h for OS4 and OS3 with VBCC by jabirulo |
1 |
2025-06-28 10:59 by jabirulo |
how to make button with 2 lines with centered text in ? by kas1e |
1 |
2025-06-18 00:44 by jabirulo |
Use of page.gadget by OldFart |
2 |
2025-06-12 19:04 by OldFart |
use of MemPool by OldFart |
4 |
2025-05-26 00:22 by salass00 |
Detecting A1200/A4000 on OS4 by Henochius |
2 |
2025-05-01 13:54 by Henochius |
How to execute embedded ARexx script? by jap |
3 |
2025-04-29 23:06 by jabirulo |
Weird errors in GCC 11.2.0 from AOS4 SDK by Reth |
7 |
2025-04-21 20:59 by Reth |
Where have all the flowers gone, eh IDCMP messages by OldFart |
9 |
2025-04-18 19:19 by hypex |
Grim Reaper displaying strange callstack by Colin Ward |
5 |
2025-04-17 09:22 by hypex |
Avatars by msteed |
2 |
2025-02-21 04:08 by msteed |
Some IDCMP questions... by OldFart |
3 |
2025-02-14 10:23 by OldFart |
Latest News
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(05 Oct 2022)
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(25 Dec 2021)
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(06 Oct 2020)
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(05 Oct 2019)
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(09 Jun 2019)
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(05 May 2018)
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(20 Oct 2017)
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(31 Aug 2016)
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(22 Aug 2016)
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(01 Sep 2015)
Blog posts

by kas1e
05 Jan 2020
0 comments

by kas1e
09 Nov 2018
7 comments

by kas1e
09 Nov 2018
7 comments

by kas1e
05 Jan 2020
0 comments

by kas1e
09 Nov 2018
7 comments
Developer projects introduction
Created by: Skuggan
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Created by: Skuggan
A handheld/carryable device which utilises a modified Sam460 with a trimmed version of Amiga os 4.x that is to be used in the non IT-sector. (Not multimedia) |
Created by: tbreeden
Capure Challange is a game for programmers based on the ACM Queue programming challenge of 2010. It provides the engine for a game of "capture the pucks" between two strategy programs running as separate processes. |
Created by: jap
Amiga Game Framework is a general-purpose framework aimed at game and multimedia programming on AmigaOS 4. It offers a user-friendly and intuitive C API for 2D graphics, playing sounds, reading user input, and more. Everything a 2D game developer needs. |
