Developer projects

Amiga Game Framework is a general-purpose framework aimed at game and multimedia programming on AmigaOS 4. It offers a user-friendly and intuitive C API for 2D graphics, playing sounds, reading user input, and more. Everything a 2D game developer needs.

Amiga Game Framework has the following features:

Comicami is a light comic reader for the Amiga OS 4. It is able to read the .cbr and .cbz comic book formats. It is designed to be simple in usage and as fast as possible, without consuming too much memory from your system.

This is the free version of Comicami, which will not get new features, but only bug fixes. I am working on the advanced version which will be available to buy. That version will have a lot more features than the free one.

MUI Builder is a working title for a project currently in development (Started November 2014). As the project title suggests this a tool exclusively aimed at developers wanting to create software for AmigaOS.

The initially release is aimed at Hollywood users, in particular those wanting to develop fully-featured applications that utilise the MUI(Royale) GUI framework.

Poff, well... erm.. poweroff the SAM460/X1000.

InstallerGen is a small application for generating basic installer scripts for use with Commodore's original Installer tool. It takes a lot of the mundane coding out of the equation using a nice MUI window to arrange the steps the installer should take. Files can be added individually, or in bulk, and sanity checks will be carried out to warn you of some potential issues. As it's only simple however, it can't replace the more powerful features of the Installer language, but it can save you a lot of the legwork!

SMBMounter is a simple commodity with an easy-to-use GUI which allows you to save a list of shares, create and edit them easily, and mount and unmount them at the click of a button. Because it's a commodity, it will happily sit in the background and pop up whenever required with a hotkey. It uses SMBFS (and portions of Samba) to do the actual nitty-gritty networking stuff, but takes the nasty edge off coming up with the command-line arguments yourself.

Gui4Cli is an interpreted event driven language developed by D. Keletsekis, which i ported to OS4 and am trying to maintain.

As using Gui4Cli takes most of my available programming time and my C-experoence is limited.
All the help i can get is wellcome.

The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine.

After a little persuasion from myself we agreed that data files will be stored in XML format for portability.

The components of the Game Editor include, but not limited to:

This project is an "Alien Executable" Launcher with Virtual Machine and Emulator functions,
written for AmigaOS 3.x and 4.x to support *host*ing virtual machines with Emulation if needed.

NOT to be confused with running AmigaOS4.x on a Virtual Machine (STOP ASKING ABOUT THIS!!!)

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