Latest topics

Topic title Replies Updated
How to make an app remain at the backround
by walkero
0 2026-02-23 15:28
by walkero
Some curiosities about speeddifferences for various allocationmethods
by OldFart
5 2026-02-23 13:24
by walkero
Could someone strip out the macro from this?
by AmigaBlitter
14 2026-02-12 18:11
by hypex
How to keep all gadget labels aligned between groups?
by hypex
11 2026-02-07 17:28
by hypex
DoIO with struct IOExtTD (solved)
by OldFart
6 2026-01-16 19:25
by OldFart
Is it ok using WaitForChildExit(0) this way?
by jabirulo
4 2026-01-14 12:31
by cwenzel
Building an Archive (.lha)
by OldFart
2 2025-11-22 13:11
by jabirulo
Use of 'COPY' command
by OldFart
3 2025-10-18 21:04
by OldFart
Question about struct DiskObject (solved)
by OldFart
4 2025-09-23 18:32
by OldFart
A stack curiosity
by OldFart
0 2025-08-29 13:57
by OldFart
Saving icon with PutIconTags
by jap
2 2025-08-29 04:15
by jap
About labels in chooser.gadget (solved)
by OldFart
2 2025-08-28 13:01
by OldFart
Using SDI_stdarg.h for OS4 and OS3 with VBCC
by jabirulo
1 2025-06-28 10:59
by jabirulo
how to make button with 2 lines with centered text in ?
by kas1e
1 2025-06-18 00:44
by jabirulo
Use of page.gadget
by OldFart
2 2025-06-12 19:04
by OldFart

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Developer projects introduction

Created by: djrikki

UPDATE: As I am busy with Jack, this project is on hold until further notice. Might be able to program it in Hollywood once I've got a working multi-lined text box.

Created by: walkero

Comicami is a light comic reader for the Amiga OS 4. It is able to read the .cbr and .cbz comic book formats. It is designed to be simple in usage and as fast as possible, without consuming too much memory from your system.

Created by: ChrisH

RunInUAE is intended to make it incredibly easy to run old Amiga games on Amiga OS4, and it comes with an easy installer, so that you can:

Created by: jap

Amiga Game Framework is a general-purpose framework aimed at game and multimedia programming on AmigaOS 4. It offers a user-friendly and intuitive C API for 2D graphics, playing sounds, reading user input, and more. Everything a 2D game developer needs.

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