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Topic title Replies Updated
setjmp/longjmp
by afxgroup
0 2023-05-10 11:53
by afxgroup
Porting harfbuzz help
by walkero
2 2023-04-27 18:46
by walkero
Grim Reaper don't show Altivec registers
by flash
3 2023-04-26 11:12
by Ford Stark
VBCC crash when using GetLocaleStr()
by jabirulo
3 2023-04-12 14:36
by jabirulo
How to quit a commodity?
by hypex
7 2023-03-20 05:16
by msteed
Remove thousands separator
by jabirulo
3 2023-03-11 12:01
by jabirulo
cpplint error in "for ext in..."
by jabirulo
2 2023-02-04 11:14
by jabirulo
Identifying the slot number from CreateRexxHostPort
by davec555
2 2023-01-12 19:58
by davec555
SDL2 and Amiga Events
by davec555
0 2023-01-11 01:18
by davec555
libstdc++.so undefined reference to gthread_cond_blaa
by TSK
1 2023-01-08 08:04
by salass00
BUTTON_VarArgs
by TSK
1 2023-01-04 23:13
by salass00
Arithmetic with the preprocessor
by OldFart
1 2022-12-31 00:49
by thomas
Does AHI device place artificial limits on sample length?
by hypex
5 2022-12-21 03:51
by hypex
Can the ADCMD_LOCK command work on audio.device?
by hypex
3 2022-12-19 18:36
by hypex
Is there a way to detect if the dock icon is displayed?
by Hans
2 2022-12-12 12:17
by Hans

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Developer projects introduction

Created by: jabirulo

Poff, well... erm.. poweroff the SAM460/X1000.

Created by: Skuggan

Fighting game engine done in C++ and SDL.
It will be released as open source and anyone can use it to make a free or commercial game as long as they give me credit and releases it on AmigaOS, MorphOS, Aros or classic.

Created by: djrikki

The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine.

After a little persuasion from myself we agreed that data files will be stored in XML format for portability.

The components of the Game Editor include, but not limited to:

Created by: walkero

This is just a simple GUI which produces passwords for you to use wherever you need to. The idea of this utility came from the "Gnome Password Generator" program, but it doesn't use any of it's code.

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