Amiga Game Framework is a general-purpose framework aimed at game and multimedia programming on AmigaOS 4. It offers a user-friendly and intuitive C API for 2D graphics, playing sounds, reading user input, and more. Everything a 2D game developer needs.
Latest topics
Topic title | Replies | Updated |
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GCC 13.2 as shared library? by SamuraiCrow |
0 |
2023-09-23 23:45 by SamuraiCrow |
P96PIP window background (RGBFB_YUV422CGX) by jabirulo |
0 |
2023-09-22 19:44 by jabirulo |
redefinition of 'struct addrinfo' by jabirulo |
0 |
2023-08-31 15:01 by jabirulo |
How to get position of cursor in string gadget by ktadd |
2 |
2023-08-16 17:02 by thomas |
Problem using color fonts by jap |
0 |
2023-06-12 20:40 by jap |
setjmp/longjmp by afxgroup |
0 |
2023-05-10 11:53 by afxgroup |
Porting harfbuzz help by walkero |
2 |
2023-04-27 18:46 by walkero |
Grim Reaper don't show Altivec registers by flash |
3 |
2023-04-26 11:12 by Ford Stark |
VBCC crash when using GetLocaleStr() by jabirulo |
3 |
2023-04-12 14:36 by jabirulo |
How to quit a commodity? by hypex |
7 |
2023-03-20 05:16 by msteed |
Remove thousands separator by jabirulo |
3 |
2023-03-11 12:01 by jabirulo |
cpplint error in "for ext in..." by jabirulo |
2 |
2023-02-04 11:14 by jabirulo |
Identifying the slot number from CreateRexxHostPort by davec555 |
2 |
2023-01-12 19:58 by davec555 |
SDL2 and Amiga Events by davec555 |
0 |
2023-01-11 01:18 by davec555 |
libstdc++.so undefined reference to gthread_cond_blaa by TSK |
1 |
2023-01-08 08:04 by salass00 |
Latest News
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(25 Dec 2021)
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(20 Oct 2017)
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(31 Aug 2016)
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Blog posts

by kas1e
05 Jan 2020
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by kas1e
09 Nov 2018
7 comments

by kas1e
09 Nov 2018
7 comments

by kas1e
05 Jan 2020
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by kas1e
09 Nov 2018
7 comments
Developer projects introduction
Created by: jap
|
Created by: Skuggan
Fighting game engine done in C++ and SDL. |
Created by: Skuggan
A handheld/carryable device which utilises a modified Sam460 with a trimmed version of Amiga os 4.x that is to be used in the non IT-sector. (Not multimedia) |
Created by: JosDuchIt
Gui4Cli is an interpreted event driven language developed by D. Keletsekis, which i ported to OS4 and am trying to maintain. As using Gui4Cli takes most of my available programming time and my C-experoence is limited. |
