Latest topics

Topic title Replies Updated
Altivec vector comparison - GCC AmigaOS4 SDK
by flash
0 2018-04-21 16:36
by flash
Show AppDocky in AmiDock bar # (not main)
by jabirulo
3 2018-04-09 14:28
by jabirulo
Https server and android
by Ami603
4 2018-04-07 05:14
by PJS
[ListBrowser] error: dereferencing pointer to incomplete type
by Nube
26 2018-03-30 17:47
by thomas
Requesters (Modal Windows)
by dbstastny
2 2018-03-24 12:44
by broadblues
Color Requester
by dbstastny
7 2018-03-23 21:59
by dbstastny
Catching mouse over ListBrowser columns
by trixie
6 2018-03-18 11:36
by trixie
Get RGB value for a named PEN
by dbstastny
2 2018-03-10 06:11
by dbstastny
Load and scale image
by mritter0
9 2018-03-10 02:56
by mritter0
New to Reaction
by dbstastny
15 2018-03-10 01:20
by dbstastny
Subclassing SimpleHTML Datatype
by trixie
3 2018-03-09 01:00
by broadblues
using altivec under amigaos4.1fe
by flash
7 2018-02-26 22:22
by flash
Missing C math functions (solved)
by trixie
6 2018-02-26 09:40
by trixie
Python Installer API
by frederick
2 2018-02-21 00:31
by broadblues
Open Imperium Galactica with Jamiga2
by dirtybob
1 2017-12-29 05:09
by YesCop

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Developer projects introduction

Created by: djrikki
The objective is to create an easy-to-use game editor for Skuggan's Fighting Game Engine. After a little persuasion from myself we agreed that data files will be stored in XML format for portability. The components of the Game Editor include, but not limited to:
Created by: walkero
This is just a simple GUI which produces passwords for you to use wherever you need to. The idea of this utility came from the "Gnome Password Generator" program, but it doesn't use any of it's code.