Latest topics

Topic title Replies Updated
SimpleHTML datatype and dynamic content loading
by TSK
11 2017-11-11 00:06
by TSK
Text Datatype LNF_LINK handling
by trixie
4 2017-10-29 11:54
by trixie
UWin Cross compiling configuration
by AmigaBlitter
0 2017-10-16 17:37
by AmigaBlitter
Creating datatypes descriptor and compiing the Function
by broadblues
8 2017-10-12 15:31
by trixie
Use of minterm
by YesCop
7 2017-10-05 11:43
by salass00
Fastest way to erase a bitmap
by YesCop
2 2017-09-09 13:13
by YesCop
Best (fastest) way to check a valid string?
by jabirulo
4 2017-09-07 15:57
by jabirulo
Compiling using VBCC (sys/types.h)
by jabirulo
3 2017-08-30 16:52
by jabirulo
Incompatible pointer type
by mritter0
4 2017-08-22 21:11
by mritter0
dereferencing type-punned pointer will break strict-aliasing rules
by jabirulo
14 2017-08-22 20:56
by jabirulo
Proxy rendering with ReAction??
by alfkil
2 2017-07-25 19:28
by alfkil
Wordworth/FinalWriter filetype definition
by walkero
2 2017-06-25 19:57
by hypex
How to stop GDB displaying a disassembly?
by hypex
0 2017-06-25 19:53
by hypex
Composite BOOPSI gadget input handling
by trixie
6 2017-05-20 13:47
by broadblues
New to Reaction
by dbstastny
9 2017-05-10 16:55
by hypex

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Developer projects introduction

Created by: Menthos
Strategic RPG like the Fire Emblem games. Programming language: C++ Gfx system: MiniGL IDE used: Codebench Implemented features:
  • Map
  • Accessable area handling
  • Characters
    • User controlled
    • NPC (no AI done yet)
Created by: djrikki
MUI Builder is a working title for a project currently in development (Started November 2014). As the project title suggests this a tool exclusively aimed at developers wanting to create software for AmigaOS.