Latest topics

Topic title Replies Updated
SimpleHTML datatype and dynamic content loading
by TSK
11 2017-11-11 00:06
by TSK
Text Datatype LNF_LINK handling
by trixie
4 2017-10-29 11:54
by trixie
UWin Cross compiling configuration
by AmigaBlitter
0 2017-10-16 17:37
by AmigaBlitter
Creating datatypes descriptor and compiing the Function
by broadblues
8 2017-10-12 15:31
by trixie
Use of minterm
by YesCop
7 2017-10-05 11:43
by salass00
Fastest way to erase a bitmap
by YesCop
2 2017-09-09 13:13
by YesCop
Best (fastest) way to check a valid string?
by jabirulo
4 2017-09-07 15:57
by jabirulo
Compiling using VBCC (sys/types.h)
by jabirulo
3 2017-08-30 16:52
by jabirulo
Incompatible pointer type
by mritter0
4 2017-08-22 21:11
by mritter0
dereferencing type-punned pointer will break strict-aliasing rules
by jabirulo
14 2017-08-22 20:56
by jabirulo
Proxy rendering with ReAction??
by alfkil
2 2017-07-25 19:28
by alfkil
Wordworth/FinalWriter filetype definition
by walkero
2 2017-06-25 19:57
by hypex
How to stop GDB displaying a disassembly?
by hypex
0 2017-06-25 19:53
by hypex
Composite BOOPSI gadget input handling
by trixie
6 2017-05-20 13:47
by broadblues
New to Reaction
by dbstastny
9 2017-05-10 16:55
by hypex

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Developer projects introduction

Created by: walkero
This is just a simple GUI which produces passwords for you to use wherever you need to. The idea of this utility came from the "Gnome Password Generator" program, but it doesn't use any of it's code.
Created by: Skuggan
Fighting game engine done in C++ and SDL. It will be released as open source and anyone can use it to make a free or commercial game as long as they give me credit and releases it on AmigaOS, MorphOS, Aros or classic.