Hi everybody,
I need to use an RGB bitmap in an overlay display, but what should be black (0x0000) comes out green and what should be white (0xFFFF) comes out pink.
How can I render a proper RGB bitmap into my overlay window without this happening? I presume it's to do with colour keying but can't find a mention of it in the p96 API doc.
Any help would be much appreciated!
Thanks!
Turned out it was a bug in the Radeon driver! Should be an update soon....