Hi everybody, I need to use an RGB bitmap in an overlay display, but what should be black (0x0000) comes out green and what should be white (0xFFFF) comes out pink. How can I render a proper RGB bitmap into my overlay window without this happening? I presume it's to do with colour keying but can't find a mention of it in the p96 API doc. Any help would be much appreciated! Thanks!
Mon, 2014-04-21 09:31#1
Overlay (p96_PIP) creating pink and green images