I'm interested in learning C++, and would like to know if there are tutorials for doing Amiga-specific coding with C++. I'm not sure if there is anything special to doing AmigaOS function calls, opening and using Amiga libraries, etc. from within constructors or destructors, or otherwise doing C-ish Amiga stuff within C++ and its way of doing OO coding.
Hi, say I would like to make a OS3 release of some OS4 software I have. And given that I use gcc and the programs are without GUI (to start with)...
What and how would the best approach be:
* Would it be to fire up WinUAE and get some C compiler. Bring the OS4 code to OS3 and go from there..?
* Or use DevC on a Win-box and make an OS3 compilation somehow..?
* Or make it within OS4 environment somehow..?
Or what, I'm not sure/I don't know really..? Any pointers welcome thanks :P
If I use my routine to play an 8svx file from disk it works but I can't get it working with audio decoding of ffmpeg lib. I found some routine to convert float to int16 but it doesn't help.
Why do i get unreadable printout with the fopen() function ?
The argumens are well recognised
i used a filename for a file in the same drawer, a fullpath, a fullpath embedde in double quotes.
Allways the same result
I'm trying to fix all warnings in a source code I've taken over from somebody else. In the code there is a function inside which the following field is initialized:
Hello guys,
I have a problem with a project I work on. The project has a list of files which are all images. When the user clicks on one of them the image should be loaded at a bitmap.image I have.