1) Is there a way yet to get a signal from a LAYOUT_WeightBar like with WMHI_GADGETUP? I want to know when the user resized the panes so I can update some stuff.
2) In my layout I have a horizontal group separated by vertical LAYOUT_WeightBar for left/right sizing. I tried putting another LAYOUT_WeightBar below that group for up/down sizing. It won't move. Is this possible?
I created a short tutorial, in the form of annotated source code, on how to develope a simple GUI using python and my ProAction GUI srever system (which acts as a wrapper to ReAction BOOPSI toolkit).
I have a layout designed and working just fine. But let's say I don't want to create one of the gadgets, by user choice, in the layout. How do I "skip over it"?
Hello guys. I am developing an app where I have a layout object with a CHILD which is a bitmap object. What I want to do is to read the current width and height of the layout object so that I can set the equivalent size of the bitmap.
I tried to use the IIntuition->GetAttrs but didn't work that good
Forget me for being such a noob on ReAction matters. But how on earth do you know when the user aborts the popupmenu without selecting an item? Apparently the MenuHandlerFunc is not called and I don't know enough about boopsi matters to figure out how to know such things otherwise.