MUI

Building a NewMenu with localized texts gives me errors

Hello guys,
I am pretty confused while I try to build a new menu for iGame. The reason I am doing it is that on AROS 68K there is a problem with the old menu and doesn't show up at all.

To compile iGame for 68K I am using NDK39 and MUI 3.8 SDK. So, started build the new menu like below

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Saving BalanceObject on window snapshot

On an app I am working I put a BalanceObject between a list and a group object. It works pretty good, but unfortunately, on window snapshot the position of BalanceObject is not saved.

Based on MUI Balance documentation (https://muidev.de/wiki/Documentation/API/MUI_Balance), the only thing I need to do is to set an Object ID for this to be saved:

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Odyssey: know when user clicks USE or SAVE prefs button

Hi, I just added an entry in Odyssey beta kas1e and otehrs are updting fixing.

I have almost all gui/objects finsihed (bugs apart), and I implemented such new entry like oenctextmenu and mimetypes (as a separate ..classgroup, ..listclass), Working fine :-)
But alas the useragent list is a separate ASCII file where useragents are saved and need to know when user click on SAVE (or USE) buton to..well ,erm save new usergagent file :-)

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Pen values

I have been looking at some source code for some default pens for MUI. Is there a chart of what pens these are?

2:m2
m0
m6
m1
m3

As in, how they relate to standard GUI pens: TEXTPEN, SHINEPEN, etc.

Or an RGB value, 00FF00 (green)

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Programming function keys

I want to use the function keys in a MUI application.

I have succeeded using the functions keys "alone" (with no qualifier key).
But when I want to use one (or several) qualifier key (shift, alt, ctrl...) it
doesn't works: hiting the keys gives no event...

I'm using the next method:

DoMethod (MUI_object,
MUIM_Notify, MUIA_Window_InputEvent, "F1",
MUIV_Notify_Application, 2, MUIM_Application_ReturnID, KEY_ID);

It works nice.

If I replace F1 using, for example, "Shift-F1" it doesn't works any more...

Any idea?

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MUI not working with __USE_INLINE__?

Hi people,
I think I must be missing something obvious here as somebody must have had this problem before.

When I try and compile a very simple MUI test program, using IMUIMasterIFace and all that, it compiles and runs.
When I insert __USE_INLINE__, and remove all the interface bits, I get an error on the simple object macros.

In other words (__USE_INLINE__ not defined):

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